DX-7 Embedded Comm

The DX-7 embedded comm uses the same advanced encryption techniques as the DX-11 and DX-13 comms but is designed as a lightweight simwide personal comm. It is a simple script that can be placed in any attached object, and requires no extra notecards, does not use the object name or description and does not need to be touched. This means it can be dropped into any kind of attachment, even into hair or boots if required.

The DX-7 was developed as a standard script to be used in Delta's own gear range so that the comms in all these items are interoperable; at the same time it was designed to allow users a reasonable degree of privacy, so that a group of users setting a common password could not be overheard by other Delta users in the same sim.

The DX-7 is also available as a script and with a simple attachment for those who want one; there is also a developer version for those wishing to add comms features to their own products. A simple link message interface allows the script to connect to controls and to provide feedback on use.


The DX-7 comm allows you to speak securely to other comm users with the same password.

If you received the comm in a tac belt, nlink or other delta item, simply attach that item and use the comm as described below. The comm channel is set to 15 to avoid clashing with the normal Delta command channel, which is 5. If you bought the comm as a standalone item you need either to drop it into something that you wear, or to attach the comm from the box.

If you now type

/15 Hello world
all the other users who are connected will see the message Hello world, unless they have made their comm private by setting a password.

Any line that starts with the character / will be treated as a command. For example if you type /15 /off you will stop receiving messages. The command you are most likely to want to use is pwd, which sets a password. Your comm will only communicate with comm users in the same sim as you who have set the same password. This allows you to speak securely with your friends, but remember, the password is the only protection you have: if another comm user guesses the password they will be able to see what you say. Changing the password occasionally is a good deterrent to snoopers.

Summary of commands

Remember that all commands must be preceded by the characters /15 /, or /NN / if you have changed the comm channel to NN.

  • on Turn the comm on: it is on when attached so it's only necessary to do this if you turned it off.
  • off Turn the comm off: this may be useful in roleplay situations where you cannot use a comm — if you have put it in your hair, say, you may not want to detach it.
  • pwd X Set the password to X; passwords are explained above. The password must not contain spaces and is case sensitive. If you omit the password, the comm will revert to its original state and you will be able to talk to others who have not set a password.
  • cc N Set the comm channel to N; it is 15 by default. This may be useful if you have some other attachment that uses channel 15. Remember too that although the traffic between comms is encrypted, anyone standing close by can snoop your outgoing messages if they know the comm channel.
  • name N Set comm name to N. The comm appears to have this name when it sends you messages. As this is an embedded comm its container may actually have a quite different name, such as Fred's left boot, but that would look strange in messages. The default name is DX-7 Comm.
  • fb xxx Set the feedback string to be whispered when you speak; this is a requirement in some sims. If you just use the command without any string it will stop sending feedback.
  • help Opens up this page. To simplify setup of the comm we have not included a notecard version of the help as part of the working comm, though you may find a notecard version of this page in the product box depending on which product it came with.