MBS Haymaker Reaper

Brought to you by the Delta Project in collaboration with Benku Cain

The MBS Haymakers are energy based weapons that use an innovative phase gyro (the mercury balance system) to address the stability problems usually associated with energy discharge weapons. Future Weapons of Labrador produced the original model, a combined gun and blade, but the project was dogged with difficulties because the extremely toxic nature of the dimethyl mercury required for the gyro. Undeterred by a climbing mortality rate among the workforce Future Systems made a small number of gyros mounted in a variety of frames. The project was cancelled and Future Systems were ordered to destroy all prototypes together with their supply of Dimethyl Mercury, which amounted to more than 70% of the world's total supply; but it is believed that in fact the components were disposed of on the black market, and appeared in a number of weapons with the generic name Haymaker (a literal translation of Labrador).

It has been noted that the charge field generated by the MBS gyro created a virtual surface considerably sharper than the honed edge of any metallic blade. As the likelihood of the gyro case rupturing is materially lower with the projectile unit removed, the Haymaker Reaper is regarded as a relatively stable member of the family, and a number of versions have appeared using either illegally purchased or copied gyros. The blade is of exceptional sharpness, rated HRC70+ on the Rockwell scale.

The blade is fitted with a toxin dispersal circuit to remove a small build up of a mercury by product that occurs in use. Users should engage the auto-dispersal control to ensure that toxin is ejected safely through the cleansing filter at the rear of the haft. The practice of locking the dispersal gate to force a build up of toxin that can be ejected onto the blade is extremely dangerous as once the circuit is filled the contents may escape through the surface of the haft, poisoning the user.

Features:

  • Deadly high tech blade with three CCS enhancements and toxic charge
  • Integral blocking shield
  • Optional control HUD
  • Custom animations and sounds
  • Resizable, customize color
  • Free updates for life

Note This blade is designed for use with CCS only.


Quick start instructions

Quick start instructions

  1. Rezz the box, open it and copy the contents to inventory.
  2. Find the folder called '[Delta] MBS Haymaker Reaper v1.0'
  3. Wear the object called 'MBS Haymaker Reaper' - it attaches to the right hand.
  4. Wear the object called 'MBS Haymaker Reaper(sheathed)' - it attaches to the right hip.
  5. Activate the gestures in the folder.

Manual

  1. What's in the box
  2. The Haymaker Reaper in detail
  3. Voice commands
  4. Resizing and recoloring
  5. Damage and statistics
  6. Using the control HUD
  7. Hints and tips

1. What's in the box

In the folder you have unpacked you will find

  • the Haymaker Reaper and the sheathed version of the Haymaker Reaper
  • a set of gestures to simplify operation of the weapons
  • a quick reference card
  • a pose stand in case you want to resize or refit the weapons

The weapons gestures and voice commands are pre-set to Channel 5. Should you change this, the gestures will need to be modified to reflect the new channel. All voice commands referred to in this manual assume the default channel of 5

2. The Haymaker Reaper in detail

To unsheathe the blade you may either:

  • Left click on the sheathed weapon
  • type /5unsheathe in chat
  • hit the F10 key to engage the gesture

To sheathe the blade again type /5sheathe in the main chat or hit the F11 key to start the gesture.

The sword is used in the same way as any CCS melee weapon. Click (making sure the mouse cursor isn't over a scripted object), hold the mouse button down and then use the arrow keys to strike in any direction. Use the Page Down key to 'block', that is, reduce incoming damage by using some stamina. The /5charge command enables or disables CCS enhancement, which gives extra damage but costs you either life, stamina or racial points depending on the enhancement chosen.

In enhanced use the reaper generates a toxic by-product, which can be dispersed through the cleansing valve. If the valve is locked then the toxin circuit fills as the sword is used - typically it is full after about 50 strokes. The circuit can be discharged onto the blade at any time using the command (/5tox - the toxin is released onto the blade surface and will spatter over the next person hit, or evaporate harmlessly after about ten seconds), but will of course do more damage when full than half full. Once the buffer is full, the toxin dispersal mechanism jams, which will cause the toxin to discharge from the haft, causing painful burns. Opening the toxin safety valve (/5autotox on) will empty the circuit safely and prevent the further build up of toxin.

3. Voice commands

unsheatheDraws the blade
sheatheSheathes the blade
charge 0-3No enhancement (0) or enhancement number (see above)
toxUse the toxin buffer
autotox on/offEnable/disable safe discharge of the toxin buffer
channelSets channel for voice commands
resizeResize
colorChanges to the required color
statGet Haymaker data
helpGet Quick Reference card
guideAccess online guide

4. Resizing and recoloring

The Haymaker cannot be resized in the editor as it is no mod. However, you may adjust the size using a menu. To obtain consistent results wear both sheathed and unsheathed version at the same time.

Wear the weapons and say /5resize in chat. A menu of options also appears: either choose the amount by which you want to increase or decrease the size, or select Reset to restore the weapon to its size when shipped. The menu reappears until you select Done.

When you choose a resize option, the Haymaker has to resize prim by prim. This may take a little time. Don't issue another command or otherwise use the blade until both forms have told you they are done. Make sure you keep a copy of the original Haymaker in case you mess it up. Note: You can get the latest package at any time from a Delta redelivery terminal.

To recolor the weapon, make sure you are wearing both blade and sheath. Draw the blade and then issue the voice command /5color.

If you just use the command /5color then a menu of colors will appear. You can also add an rgb code (for example <255,0,0> for red), or the word def to restore the original color.

5. Damage and statistics

The reaper is an enhanced CCS blade. It does an extra 2% damage per stroke while enhanced. There are three enhancement types but they all do the same damage; they differ just in details of what they cost and what extra effects they have.

  1. Costs on average 1% stamina every 10 strokes. Up to 50% chance of regaining cost from target.
  2. Costs on average 1 racial every 20 strokes. Up to 50% chance of regaining cost from target.
  3. Costs on average 2% life every 20 strokes. Up to 50% chance of WEAK.

All chances are maximum values, actual values will be higher for faster combat.

The poison discharge, whether to the user or the target, depends on the toxin level, and will last for 60 seconds.

6. Using the control HUD

The HUD is an optional extra: you can use it to issue commands to the blade. The HUD controls, left to right and top to bottom are:

  1. (Row 1) Sheathe/unsheathe. The blade image is dimmed when it is slung.
  2. Guide (?). Opens this webpage.
  3. Quick ref (Q). Gets the quick reference card
  4. Color Recolors the blade
  5. Resize (S) Resize the blade
  6. (Row 2) Toxin level Clicking on this control discharges toxin onto the blade
  7. Toxin cleansing Enables or disables the cleansing valve
  8. Charge 1 Switch to enhancement 1
  9. Charge 2 Switch to enhancement 2
  10. Charge 3 Switch to enhancement 3
  11. Color indicator Shows current color

7. Hints and tips

Mouselook:

You cannot use CCS melee weapons with mouselook enabled.

Clicking for combat:

To use a CCS sword you hold the left mouse button down. If the cursor is over a scripted object when you do this, CCS will not receive your click. Make sure you click on land or some non-scripted object. If in doubt watch the cursor: over a scripted object it turns into a hand.

Melee speed

The speed of CCS melee is often misunderstood. In CCS, it is the meter that generates the damage to your opponent; all the blade does is to play some animations. The speed at which you mash the keys determines how much damage you can do; but even in lag free sims CCS won't accept more than about three strokes per second so there is no point at all typing faster than that. This restriction applies even if you don't wear a sword at all, though that is illegal in CCS.

The animations in our blades are designed to look good at the maximum rate CCS will take damage, about three strokes per second. This makes for nice appearance and also enables you to pace your strokes at the best rate. If you type faster than that, animation stroked will be dropped (this is a change: they used to be truncated) but this has no effect on damage done.

In summary, if you type faster than three strokes per second you get no extra damage and it actually looks slower.

Credits

The project was envisaged and model made by Benku Cain. Animations are by Eric Boccara.


Change log

v1.0
  • Release