Steam minigun

Brought to you by the Delta Project in collaboration with Corvus Dryke

Version 1.03

The steam minigun has been built for discerning users requiring a firearm that is faster than Mr Dryke's previous much acclaimed steam weapons. Those privileged to see the first versions of the portable steam multiple barreled self-loading firearm, or steam minigun to give it its shorter name, have marvelled at the volume of bullets discharged in a short time. "It seems extraordinary" commented one lady "that so small an application of pressure to the firing button should cause such a prodigious effusion of bullets". The answer, as Mr Dryke informs us, is the application of a uniform pressure generated by the steam apparatus at the rear of the firearm.

With his customary ingenuity Mr Dryke has developed a patented method that allows the steam generated to be applied to several quite different purposes. Firstly and most importantly the pressure from the engine is used to propel the bullets through the firing chambers or barrels at a speed in excess of 100 metres per second. Secondly the steam drives a small geared engine whose cogs may be descried to the rear of the barrels, whose function is to ensure that a bullet is loaded in each barrel when that barrel rises to the top of its circuit and is due to be fired, while at the same time rotating the barrels at a constant speed. Finally, showing that in skilful hands the mightiest forces may be applied to the most delicate tasks, the steam generates sufficient electricity to illuminate three of Mr Swan's patented incandescent lamps, whose purpose is to permit the careful user to discern what quantity of bullets remain to be discharged before the internal supply, called by specialists a magazine, must be replenished.

Finally, Mr Dryke has supplied a cornucopia of ammunition allowing even the most fastidious user to select a bullet suited to his or her need. The discharge of objects other than the maker's bullets from the gun is not recommended and may damage the delicate apparatus. Users are also warned that prolonged depression of the firing switch may cause excess pressure to build up in the rear chamber, causing the three safety valves mounted to the right of the chamber to be opened. The resulting discharge of steam, though unlikely to prove harmful, may impair the user's vision temporarily.


Features

  • Detailed steampunk minigun with back sling
  • Very fast fire rate
  • Linden, DCS/roleplay rounds and three CCS rounds
  • Custom sounds and animations including walk/crouch/crouchwalk/run animations
  • Free updates for life

Quick start instructions

  1. Rezz the box, open it and copy the contents to inventory.
  2. Find the folder called '[Delta] Steam Minigun v1.03'
  3. Right click and select Add to Outfit from the menu

Manual

  1. What's in the box
  2. Using the gun
  3. Customizing the gun
  4. Voice commands
  5. Damage and statistics
  6. Hints and tips
  7. Troubleshooting

1. What's in the box

In the folder you have unpacked you will find

  • the steam minigun
  • the hostered minigun
  • the minigun holster
  • a set of gestures to simplify operation of the weapons
  • a pose stand to help you fit the gun

The weapons gestures and voice commands are pre-set to Channel 5. Should you change this, the gestures will need to be modified to reflect the new channel. All voice commands referred to in this manual assume the default channel of 5

2. Using the gun

In these instructions it is assumed that you have the command channel set to 5.

To draw the weapon you may either:

  • click on the holstered weapon or the holster
  • type /5draw in chat
  • or press the Shift F11 key to engage the gesture

To fire the weapon, draw it, enter Mouselook by clicking on the mouselook button or pressing the M key while the main chat is disabled, and hold down the left mouse button. Fire will continue until you release the mouse button, run out of ammo or leave mouse look. To exit Mouselook, press your Esc key or press the M key again.

To holster the weapon,

  • click on the holster
  • type /5holster in the main chat
  • or press the Shift F10 key to start the gesture.

The weapon has a 99 round capacity (magazine) and is reloaded manually by typing /5reload in chat, using the supplied gesture (Shift F9). By default the gun reloads automatically when empty.

The three lamps on top of the gun are a simple ammunition indicator, three lights meaning nearly full and one nearly empty. The fourth light is lit when the gun is drawn.

3. Customizing the gun

Size

The gun is supplied at the largest size you are likely to want, but is resizable. Supplying a big gun and letting you make it smaller makes for a better looking end result than supplying a smaller one that some users will want to enlarge. Resizing the gun is a slowish process but you need only do it once.

Wear the gun, the holstered gun and the holster. You may find it easiest to work while standing on the supplied pose stand with one of the gun anims selected. Type /5resize in chat. The resize menu will appear. You can now make adjustments to the gun's size as you require, within limits. Resizing is quite slow - wait until you see the 'Done' message from both gun and holster before using the gun again; if you detach either or crash during resize that item will probably be broken. Make sure you keep a copy of the gun as supplied (or the product box) in case you mess it up. Choosing Reset returns gun and holster to the size shipped.

Once sized you may find that the handle is in the wrong place. In that case you can adjust it using the /5handle command. There are 5 handle positions with 1 being for the largest avatars and 5 the smallest. The default is 2.

Like all enhanced CCS weapons the steam minigun is no mod. You cannot resize it in the editor. You can, however, mod the holster to make the strap fit.

Position

You can also adjust the position of minigun and holster on your avatar though you cannot attach to another point - again this is a CCS restriction. The pose stand supplied contains the gun animations so that you an judge how the gun will appear in action.

Autoreload

By default the gun reloads automatically when empty. If you prefer to reload manually, or if sim rules do not allow autoreload, you can switch to manual reload using the command /5autoreload off

Animation override

Because this is a light weapon, you may want to use it while walking or running. To counter the common problem of avatar 'slide' caused by gun animations that lock the legs, we have supplied a collection of custom animations for firing the gun on the move. To see these you may need to switch off any animation override you use.

Some avatars, especially those that are not of typical human shape and size, rely on their animations to make them look right. In case the animations supplied in the gun interfere with other animations that you prefer, we have made it possible for you to switch off the animation override in the gun: just use the command /5ao off.

4. Voice commands

By default voice commands are given on channel 5. You can change this using the /5channel command. If you forget which channel you selected touch the drawn gun and it will tell you. If you change the channel you will need to edit the supplied gestures.


drawDraws the weapon
holsterHolsters the weapon
reloadReloads
guideOpens this page
helpGets the Quick Reference card
ccsb1Loads CCS ammo 1 (life)
ccsb2Loads CCS ammo 2 (stamina)
ccsb3Loads CCS ammo 3 (mixed)
ldbSets the bullet for Linden Damage
rpbSets the roleplay kinetic bullet for DCS and other roleplay sims
autoreload on/offSet autoreload (Default is on)
ao on/offEnable/disable animation overrider (Default is on)
channel NSets the channel for voice commands (default 5)
resizeShows the resize menu, which allows you to adjust the size of the gun.
handle NSets the handle position (1 to 5)
statStatus information

5. Damage and statistics

The minigun has various ammunition types. The basic bullet (rpb) is a simple kinetic round that will do damage in nearly all combat systems - for example in CCS it will do 10 damage. The various enhanced bullets are loaded into the top barrel, so when using enhanced ammo every sixth bullet will be enhanced.

  • Bullet capacity: 99
  • Time between shots: 0.05 seconds
  • Max fire rate: 15 bullets per second
  • Time to reload an empty weapon: 3 seconds
  • Effective range of weapon: Around 120m

CCS ammo

  1. 3% LIFE
  2. 3% STAMINA
  3. 2% MELE, 1% LIFE, 1% STAMINA

6. Hints and tips

Mouselook Zoom:

Zoom in mouselook - Invaluable for distance work, press Ctrl-8 to zoom out, Ctrl-0 (zero) to zoom in and Ctrl-9 to reset it to normal. The zoom factor WILL mean the difference between hit & miss on far away targets. You get up to 13x nearer...

Note: Stand still and use single shot for sniping, it's a lot more accurate

Don't forget to Ctrl-9 when done, it's really weird doing anything in normal mode at 13x zoom.

Draw Distance:

From your Client's menu, pick Edit > Preferences, go into 'Graphics', look for 'Draw Distance' and change this value to up to 512m for those far away targets. Just don't forget to change it back to the original value when you're done, as it takes a lot of machine resource to draw all the objects in a 512m wide area.


7. Troubleshooting

It's not doing as much damage as it ought!

CCS and some other combat systems will not detect more than one bullet in any simulator time slice (1/40s on a good day). This gun fires about 15 bullets per second so if the frame rate falls it wil start to do less damage.


Credits

The model was made by Corvus Dryke. Animations are by TheMinus Ziskey. Thanks to the Delta QA group for help testing.


Change log

v1.03
  • Various resize errors fixed, added new fast resizer
v1.02
  • Correct errors when gun is detached while firing
v1.01
  • Replaced aim animation with correct version
v1.0
  • Release