Brought to you by the Delta Project in collaboration with Corvus Dryke
Many have tried to build a shotgun powered by steam but Mr Dryke prides himself on being the first to offer such a weapon to discerning adventurers. He ascribes his success to his decision to make use of the exciting new technology called electricity. While the gun reposes in its ingeniously constructed holster, Mr Dryke's patented turbine generator maintains a head of high pressure steam that generates electrical charge suitable for storage in a Leyden jar mounted above the trigger. By virtue of an advanced valve mechanism the gun may be drawn without causing the steam to discharge and the electricity generated will be retained for some minutes in the Leyden jar. This mechanism has enabled the inventor to free the gun itself of the cumbersome turbine generator, whose weight might perhaps have proved an inconvenience to ladies and others of delicate physique desiring to fire it.
Not content with furnishing his gun with the aforesaid extraordinary and innovative source of energy, Mr Dryke has bestowed fastidious attention on the selection of a range of ammunition suitable for discharge. The inventor has been earnestly entreated by explorers and adventurers from all parts of the Empire to manufacture a firearm that would come to their assistance when confronted at close quarters by unfriendly parties bearing swords, spears and other primitive but unhappily very effective arms, and he flatters himself that his invention will prove effective even in cases where the propinquity of an opponent might render the otherwise estimable productions of Mr Colt and others inutile.
Mr Dryke has asked us to remind users that a small discharge of steam is to be expected on withdrawing the gun from its holster, so that the prudent user may not think wasted the effort required to wrap the right hand in a towel, and he begs to suggest that the minor inconvenience of a little blistering, easily healed by the application of Friar's Balsam or some similar remedy, will be heavily outweighed by the benefits bestowed by his invention.
- Detailed steampunk shotgun with animated textures and custom sounds and anims
- Linden, DCS/roleplay rounds and three CCS rounds
- Works at much shorter range than most sl guns
- High detail, low lag, optimised scripting for best possible performance under all conditions
- Free updates for life
- Voice commands on selectable channel
- Draw holster and reload gestures
Quick start instructions
- Rezz the box, open it and copy the contents to inventory.
- Find the folder called '[Delta] Steam Shotgun v1.00'
- Right click and select Add to Outfit from the menu
- What's in the box
- Using the gun
- Customizing the gun
- Voice commands
- Damage and statistics
- Hints and tips
1. What's in the box
In the folder you have unpacked you will find
- the steam shotgun
- the hostered shotgun
- the hostered shotgun with the straps removed
- a set of gestures to simplify operation of the weapons
- your Delta service terminal
- a pose stand to help you fit the gun
The weapons gestures and voice commands are pre-set to Channel 5. Should you change this, the gestures will need to be modified to reflect the new channel. All voice commands referred to in this manual assume the default channel of 5
2. Using the gun
In these instructions it is assumed that you have the command channel set to 5.
To draw the weapon you may either:
- click on the holstered weapon
- type /5draw in chat
- or press the Shift F11 key to engage the gesture
To fire the weapon, draw it, enter Mouselook by clicking on the mouselook button or pressing the M key while the main chat is disabled, and click the left mouse button. To exit Mouselook, press your Esc key or press the M key again.
To holster the weapon,
- click on the holstered weapon
- type /5holster in the main chat
- or press the Shift F10 key to start the gesture.
The weapon has a 6 round capacity (magazine) and is reloaded manually by typing /5reload in chat, using the supplied gesture (Shift F9). This weapon has no automatic reload facility, when it's empty you will need to manually reload it.
The shotgun is fitted with a removable choke, whose effect is to force the shotgun pellets into a narrow cone. To fit the choke use the command /5choke on. To remove the choke use the command /5choke off. Removing the choke makes the gun function like a sawed off shotgun.
3. Customizing the gun
The gun is supplied at the largest size you are likely to want, but is resizable. Supplying a big gun and letting you make it smaller makes for a better looking end result than supplying a smaller one that some users will want to enlarge. Resizing the gun is a slowish process but you need only do it once.
Wear the gun and the holster. You may find it easiest to work while standing on the supplied pose stand with one of the gun anims selected. Type /5resize in chat. The resize menu will appear. You can now make adjustments to the gun's size as you require, within limits. Resizing is quite slow - wait until you see the 'Done' message from both gun and holster before using the gun again; if you detach either or crash during resize that item will probably be broken. Make sure you keep a copy of the gun as supplied (or the product box) in case you mess it up. Choosing Reset returns gun and holster to the size shipped.
You may find that it's hard to size the holstered weapon and have the straps look right. In that case you may prefer to use the strapless holster included in the box.
Like all enhanced CCS weapons the steam shotgun is no mod. You cannot resize it in the editor.
You can also adjust the position of pistol and holster on your avatar though you cannot attach to another point - again this is a CCS restriction. The pose stand supplied contains the gun animations so that you an judge how the gun will appear in action.
4. Voice commands
By default voice commands are given on channel 5. You can change this using the /5channel command. If you forget which channel you selected touch the drawn gun and it will tell you. If you change the channel you will need to edit the supplied gestures.
|draw||Draws the weapon|
|holster||Holsters the weapon|
|guide||Opens this page|
|help||Gets the Quick Reference card|
|ccsb1||Loads CCS ammo 1 (9 pellets each .5% LIFE)|
|ccsb2||Loads CCS ammo 2 (4 pellets .5% LIFE, 4 pellets 1% STAMINA, 1 10s WEAK)|
|ccsb3||Loads CCS ammo 3 (2 pellets .5% LIFE, 2 pellets 1% STAMINA, 4 1% MELE, 1 POISON (30s-30)|
|ldb||Sets the bullet for Linden Damage|
|rpb||Sets the roleplay kinetic bullet for DCS and other roleplay sims|
|channel||Sets the channel for voice commands (default 5)|
|choke on/off||Add or remove the choke|
|resize||Shows the resize menu, which allows you to adjust the size of the gun.|
5. Damage and statistics
- Bullet capacity: 6
- Time between shots: 2 seconds
- Time to reload an empty weapon: 3 seconds
- Effective range of weapon: Around 75m
6. Hints and tips
Zoom in mouselook - Invaluable for distance work, press Ctrl-8 to zoom out, Ctrl-0 (zero) to zoom in and Ctrl-9 to reset it to normal. The zoom factor WILL mean the difference between hit & miss on far away targets. You get up to 13x nearer...
Note: Stand still and use single shot for sniping, it's a lot more accurate
Don't forget to Ctrl-9 when done, it's really weird doing anything in normal mode at 13x zoom.
From your Client's menu, pick Edit > Preferences, go into 'Graphics', look for 'Draw Distance' and change this value to up to 512m for those far away targets. Just don't forget to change it back to the original value when you're done, as it takes a lot of machine resource to draw all the objects in a 512m wide area.