Delta Historic Weapons: Winchester 1897 Shotgun

By the Delta Project in collaboration with Dwayne Oliva

Version 2.4

‘The Model 1897 was an evolution of the Winchester Model 1893 designed by John Browning. It was the first truly successful pump-action shotgun produced. From 1893 until it was discontinued by Winchester in 1957, over a million of the type were produced in various grades and barrel lengths. 16-gauge guns had a standard barrel length of 28 inches, while 12-gauge guns were furnished with 30-inch length barrels. Special length barrels could be ordered in lengths as short as 20 inches, and as long as 36 inches.

‘Unlike most modern pump-action shotguns, the Winchester Model 1897 (versions of which were type classified as the Model 97 or M97 for short) fired each time the action closed with the trigger depressed (that is, it lacks a trigger disconnector and is capable of slamfire). That and its six-shot capacity made it extremely effective for close combat, such that troops referred to it as a "trench sweeper". It was so devastating, and feared, that the German government protested (in vain) to have it outlawed in combat.The M97 was used in limited numbers during World War II by the United States Army and Marine Corps, although it was largely superseded by the militarized version of the hammerless Model 1912.’

[Wikipedia contributors, "Winchester Model 1897," Wikipedia, The Free Encyclopedia,].

The Delta Project Winchester 1897 is an accurate model of the original weapon, scripted for use in Second Life combat, with support for CCS, DCS and Linden (damage zone) combat types. This is a weapon for combat at close quarters, capable of inflicting massive damage in a short time to a nearby target but with a shortish range and very low accuracy, especially when fired by operating the pump. It is a weapon for the specialist user willing to pay attention to the workings of the gun and use tricks such as tactical reload; less experienced users who merely spray shot around risk finding themselves holding an empty gun and facing a very upset enemy.


  • Accurate model of the First World war's most formidable gun
  • Low script, low lag raycast version included (CCS only)
  • CCS Enhanced (mele and stamina), DCS compatible, Linden Damage rounds
  • Animated pump
  • Working bayonet allows melee combat when fitted (CCS and DCS comnpatible melee)
  • Gun may be slammed (pumped with the trigger down) for faster operation
  • Realistic modelling of accuracy depending on fire rate
  • Interruptable and tactical reload
  • Free updates for life
  • Custom animations and sounds
  • Voice command (channel 5, settable)
  • Gestures included (draw, sling, reload, fix bayonet)
  • Web based documentation

Quick start instructions

Quick start instructions

  1. Rezz the box, open it and copy the contents to inventory.
  2. Find the folder called '[Delta]Winchester 1897 v2.4'
  3. Wear the objects called 'Winchester 1897' (right hand attach) and 'Winchester 1897 (slung)' (spine attach), or to use the raycast version wear the object 'Winchester 1897 (raycast)' - use the same slung version.
  4. Activate the gestures in the folder.


  1. What's in the box
  2. The Winchester 1897 in detail
  3. Voice commands
  4. Hints and tips

1. What's in the box

In the folder you have unpacked you will find

  • the Winchester 1897 shotgun
  • the raycast version of the gun
  • the slung version of the shotgun
  • a set of gestures to simplify operation of the weapons
  • a notecard with a briefer version of this page
  • a pose stand in case you want to edit the attachment of the weapons

The weapons gestures and voice commands are pre-set to Channel 5. Should you change this, the gestures will need to be modified to reflect the new channel. All voice commands referred to in this manual assume the default channel of 5

2. The Winchester 1897 in detail

To unsling the weapon you may either:

  • Left click on the slung weapon
  • type /5draw in chat
  • press the Shift-F11 key to engage the gesture

To fire the weapon enter Mouselook by clicking on the 'mouselook' icon or pressing the M key while the main chat is disabled, and click the left mouse button. To exit Mouselook, press your Escape key or press the M key again.

You can decide whether you want your shotgun to reload automatically. Reloading manually gives you much greater control, because you can reload while the gun is partially full, and also reload a second time to replace a newly chambered round. On the other hand the consequences of forgetting to reload may be serious. To enable automatic reload type /5autoreload; to disable it type /5noautoreload.

When automatic reload is disabled you can detect that it is empty when you fire a shot and do not hear the pump action immediately afterwards. If you try to fire again, you simply hear a click. To reload the gun type /5reload in chat or use the Shift-F9 key. Reload is quite slow but in an emergency you may fire the gun and the reload cycle will be interrupted. The magazine of the gun holds five shells but with an extra shell chambered you may have six shells in the gun in all. Reloading the gun automatically chambers a shot if the chamber is empty, so after reloading you may reload again and fit one extra shell into the magazine to replace the one that has been chambered. This is called 'tactical reload'.

To 'slam' the weapon, hold the mouse key down after firing a shot and the gun will start to fire automatically. Slam fire is twice as fast as normal fire because it makes no use of the trigger and simply fires the gun as fast as you can pump it; on the other hand it is much less accurate and sprays pellets in a wide cone. Users need to remember that although slam mode is very fast and capable of devastating damage, they will have at most five shots (about 2.5 seconds worth) to fire before the gun requires a six second reload.

To use the bayonet type /5bayon in chat or use the Shift-F12 key. The gun is disabled when the bayonet is fitted. You may now make attacks with the bayonet by holding down the left mouse buttom and operating the direction keys. To remove the bayonet type /5bayoff in chat or use the Shift-F12 key again.

To sling the weapon, type /5sling in the main chat or hit the Shift-F10 key to start the gesture

To get information on the gun, click it when it is attached. You will see a message telling you:

  • The version of the gun
  • The kind and amount of ammunition loaded (3+1 means 3 shells in the magazine and one chambered)
  • Whether or not automatic reload is enabled
  • The channel for voice commands

Gun parameters

Bullet capacity5+1
Pellets per round9
Pellet speed75m/s
CCS damage per pellet (normal)30+1% MELE+base damage
CCS damage per pellet (stamina)20+1% STAMINA+base damage
Linden damage per pellet100
Time between shots1 sec
Time between slammed shots0.5 sec
Time to fully reload an empty weapon6 seconds
Effective range of weapon50m

3. Voice commands

drawUnslings the weapon
slingSlings the weapon on your back, detaching the bayonet if attached
guideTakes you to the online guide
helpGets quick reference card
reloadReloads the weapon
ccsbSets the normal bullet for CCS sims
ccsbsSets the stamina bullet for CCS sims
rpbSets the bullet for DCS and other roleplay sims
ldbSets the bullet for Linden Damage
bayonet on/offAttaches/detaches the bayonet
autoreload on/offEnable/disable automatic reload
statWeapon status (same as touching the gun)
channel XSets the channel for voice commands to X
rayspam on/offChat details of raycast resource usage (raycast version only)

4. Hints and tips

Mouselook Zoom:

Zoom in mouselook - Invaluable for distance work, press Ctrl-8 to zoom out, Ctrl-0 (zero) to zoom in and Ctrl-9 to reset it to normal. The zoom factor WILL mean the difference between hit & miss on far away targets. You get up to 13x nearer...

Don't forget to Ctrl-9 when done, it's really weird doing anything in normal mode at 13x zoom.

Draw Distance:

From your Client's menu, pick Edit > Preferences, go into 'Graphics', look for 'Draw Distance' and change this value to up to 512m for those far away targets. Just don't forget to change it back to the original value when you're done, as it takes a lot of machine resource to draw all the objects in a 512m wide area.

Change log

  • Added raycast version
  • Removed non mouselook fire
  • Added channel command (was documented but not implemented)
  • Changed bayon/bayoff to bayonet on/off
  • Changed autoreload to autoreload on/off
  • Switched CCS ammo to percentage damage
  • Release

The Winchester 1897 was suggested and modelled by Dwayne Oliva. Animations are by TheMinus Ziskey.